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17 May 2024: Card library updated.

Minimus Containment

2W · Enchantment — Aura

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Similar cards

Color identity:
NameManaTypeText
Carpet of Flowers GEnchantment At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Undiscovered Paradise Land {T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Sojourner's Companion 7Artifact Creature — Salamander Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.) 4/4
Omen Hawker UCreature — Cephalid Advisor {T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1
Hollowhead Sliver 2RCreature — Sliver Sliver creatures you control have "{T}, Discard a card: Draw a card." 2/2
Viconia, Disciple of Arcana 1UBLegendary Creature — Elf Cleric When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4
Tendo Ice Bridge Land Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Hold for Ransom 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Shoving Match 2UInstant Until end of turn, all creatures gain "{T}: Tap target creature."
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