M:tG card similarity search
2B · Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Name | Mana | Type | Text |
---|---|---|---|
Triumphant Reckoning | 6WWW | Sorcery | Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. |
Rescue the Foal | 1W | Instant — Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
Hazmat Suit (Used) | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
Skull of Orm | 3 | Artifact | {5}, {T}: Return target enchantment card from your graveyard to your hand. |
Celestial Gatekeeper | 3WW | Creature — Bird Cleric | Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2 |
Motion Sickness | 3U | Enchantment — Aura | Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. |
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Aboshan's Desire | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) |
Rotcrown Ghoul | 4U | Creature — Zombie | When Rotcrown Ghoul dies, target player mills five cards. 3/3 |
Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |