M:tG card similarity search
2B · Creature — Human Shaman
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Showstopper | 1BR | Instant | Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." |
Cackling Witch | 1B | Creature — Human Spellshaper | {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 |
Induce Despair | 2B | Instant | As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. |
Talonrend | 4U | Creature — Elemental | Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5 |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Rip to Pieces | Sorcery | At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control. | |
Darklit Gargoyle | 1W | Artifact Creature — Gargoyle | Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 |
Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Karlov Watchdog | 3W | Creature — Dog | Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2 |