Card Codex

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17 May 2024: Card library updated.

Minotaur Aggressor

6R · Creature — Minotaur Berserker

First strike, haste 6/2

Similar cards

Color identity:
NameManaTypeText
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Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
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Hidden Blade 2Artifact — Equipment Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}
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Looming Spires Land Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.
Goldhound RArtifact Creature — Treasure Dog First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice Goldhound: Add one mana of any color. 1/1
Orcish Veteran 2RCreature — Orc Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. 2/2
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
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