M:tG card similarity search
2R · Creature — Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. 2/3
Name | Mana | Type | Text |
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Kjeldoran Guard | 1W | Creature — Human Soldier | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1 |
Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. | |
Rambling Possum | 2G | Creature — Possum Mount | Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/3 |
Incisor Glider | 1W | Artifact Creature — Phyrexian Construct | Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. 1/3 |
Temmet, Vizier of Naktamun | WU | Legendary Creature — Human Cleric | At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2 |
Inferno of the Star Mounts | 4RR | Legendary Creature — Dragon | This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. 6/6 |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Scourge of the Nobilis | 2R/W | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) |
Dire Fleet Neckbreaker | 2BR | Creature — Orc Pirate | Attacking Pirates you control get +2/+0. 3/2 |
Blood Lust | 1R | Instant | If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |