Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Minotaur Sureshot

2R · Creature — Minotaur Archer

Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Jace's Sentinel 1UCreature — Merfolk Warrior As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. 1/3
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
Nantuko Calmer 2GGCreature — Insect Druid {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3
Horn of Valhalla 1WArtifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {3}
Pennon Blade 3Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Gatebreaker Ram 2GCreature — Sheep Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Jacques le Vert 1RGWLegendary Creature — Human Warrior Green creatures you control get +0/+2. 3/2
Spoils of the Hunt 2GInstant Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Page 205