M:tG card similarity search
2WB · Legendary Creature — Elf Cleric
Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2
Name | Mana | Type | Text |
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Jace, Arcane Strategist | 4UU | Legendary Planeswalker — Jace | Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn. Loyalty 4 |
Suncrusher | 9 | Artifact Creature — Construct | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. 3/3 |
Animal Sanctuary | Land | {T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. | |
Conflagrate | XXR | Sorcery | Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Watcher of Hours | 5U | Creature — Sphinx | Flying, ward {3} Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 6/6 |
Elemental Mastery | 3R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." |
Blade of the Bloodchief | 1 | Artifact — Equipment | Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} |
Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Seedcradle Witch | G/W | Creature — Elf Shaman | {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1 |
Apprentice Necromancer | 1B | Creature — Zombie Wizard | {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. 1/1 |