Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirage Mesa

· Land — Desert

Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Wizards' School Land {T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.
Elrond of the White Council 3GULegendary Creature — Elf Noble Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. 3/3
Herald's Horn 3Artifact As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Thran Turbine 1Artifact At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
Devout Lightcaster WWWCreature — Kor Cleric Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2
Kor Cartographer 3WCreature — Kor Scout When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/2
Waterwind Scout 2UCreature — Merfolk Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
Gilanra, Caller of Wirewood 2GLegendary Creature — Elf Druid {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.) 1/2
Skyshroud Elf 1GCreature — Elf Druid {T}: Add {G}. {1}: Add {R} or {W}. 1/1
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Page 204