Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mire's Toll

B · Sorcery

Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

Similar cards

Color identity:
NameManaTypeText
Burglar Rat 1BCreature — Rat When Burglar Rat enters the battlefield, each opponent discards a card. 1/1
Dungrove Elder 2GCreature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */*
Raiders' Wake 3BEnchantment Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Nethergoyf BCreature — Lhurgoyf Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.) */1+*
Thundering Djinn 3URCreature — Djinn Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4
Castle Locthwain Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Nezumi Informant 1BCreature — Rat Rogue When Nezumi Informant enters the battlefield, each opponent discards a card. 1/1
Contraption Cannon 4Artifact {2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Mind Maggots 3BCreature — Insect When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. 2/2
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
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