Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mire in Misery

1B · Sorcery

Each opponent sacrifices a creature or enchantment.

Similar cards

Color identity:
NameManaTypeText
Promise of Bunrei 2WEnchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Grave Servitude 1BEnchantment — Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Feed the Swarm 1BSorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Hapless Researcher UCreature — Human Wizard Sacrifice Hapless Researcher: Draw a card, then discard a card. 1/1
Savage Order 2GGSorcery As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
The Grim Captain Legendary Creature — Skeleton Spirit Pirate Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7
Dust Bowl Land {T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Sauron, the Dark Lord 3UBRLegendary Creature — Avatar Horror Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. 7/6
Page 228