M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Fencer's Magemark | 2R | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. |
Fetch Quest | 5GG | Sorcery — Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. |
Abuelo's Awakening | X3W | Sorcery | Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. |
Argothian Enchantress | 1G | Creature — Human Druid | Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
Bitter Feud | 4R | Enchantment | As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Guardian Beast | 3B | Creature — Beast | As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4 |
Death Watch | B | Enchantment — Aura | Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. |
Conch Horn | 2 | Artifact | {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. |
Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |