Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirkwood Channeler

3G · Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Cavern Crawler 2RCreature — Insect Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Cavern Crawler gets +1/-1 until end of turn. 0/3
Chandra, Legacy of Fire 4RLegendary Planeswalker — Chandra At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. [+1]: Add {R} for each planeswalker you control. [0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. Loyalty 3
Goblin Gaveleer RCreature — Goblin Warrior Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1
Ghost-Lit Nourisher 2GCreature — Spirit {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1
Viseling 4Artifact Creature — Phyrexian Construct At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2
Wildfire Elemental 2RRCreature — Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Grove Rumbler 2RGCreature — Elemental Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. 3/3
Horror of the Dim 4BCreature — Horror {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/4
Page 125