M:tG card similarity search
1WW · Creature — Human Knight
Double strike, protection from black and from green 2/2
Name | Mana | Type | Text |
---|---|---|---|
Titanium Golem | 5 | Artifact Creature — Golem | {1}{W}: Titanium Golem gains first strike until end of turn. 3/3 |
Skyhunter Skirmisher | 1WW | Creature — Cat Knight | Flying, double strike 1/1 |
War-Spike Changeling | 3R | Creature — Shapeshifter | Changeling (This card is every creature type.) {R}: War-Spike Changeling gains first strike until end of turn. 3/3 |
Grim Initiate | R | Creature — Zombie Warrior | First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/1 |
Fiendslayer Paladin | 1WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2 |
Boon-Bringer Valkyrie | 3WW | Creature — Angel Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink 4/4 |
Unyielding Krumar | 3B | Creature — Orc Warrior | {1}{W}: Unyielding Krumar gains first strike until end of turn. 3/3 |
Swordsworn Cavalier | 1W | Creature — Human Knight | Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn. 3/1 |
Illusionary Wall | 4U | Creature — Illusion Wall | Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4 |
Balan, Wandering Knight | 2WW | Legendary Creature — Cat Knight | First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. 3/3 |