Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirri's Guile

G · Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Similar cards

Color identity:
NameManaTypeText
Seer of the Last Tomorrow 2UCreature — Naga Cleric {U}, {T}, Discard a card: Target player mills three cards. 1/4
Drifter il-Dal UCreature — Human Wizard Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. 2/1
Arjun, the Shifting Flame 4URLegendary Creature — Sphinx Wizard Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5
Flameskull 1RRCreature — Skeleton Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
Sibsig Host 4BCreature — Zombie When Sibsig Host enters the battlefield, each player mills three cards. 2/6
Kiora, Sovereign of the Deep 3GULegendary Creature — Merfolk Noble Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. 4/5
Shadow Prophecy 2BInstant Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Triskaidekaphile 1UCreature — Human Wizard You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. 1/3
Benthic Djinn 2UBCreature — Djinn Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life. 5/3
Jace, the Perfected Mind 2UU/PLegendary Planeswalker — Jace Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Until your next turn, up to one target creature gets -3/-0. [−2]: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. [−X]: Target player mills three times X cards. Loyalty 5
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