Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirri the Cursed

2BB · Legendary Creature — Vampire Cat

Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. 3/2

Similar cards

Color identity:
NameManaTypeText
Wingsteed Rider 1WWCreature — Human Knight Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. 2/2
A-Mischievous Catgeist 1UCreature — Cat Spirit Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Hell-Bent Raider 1RRCreature — Human Barbarian First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2
Wings of Aesthir WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
Hadana's Climb 1GULegendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Monoskelion 2Artifact Creature — Construct Monoskelion enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target. 1/1
Biting-Palm Ninja 2BCreature — Human Ninja Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
Wandering Champion 1WCreature — Human Monk Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. 3/1
Page 73