M:tG card similarity search
· Land
{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Kavu Predator | 1G | Creature — Kavu | Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. 2/2 |
Parallax Wave | 2WW | Enchantment | Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave. |
Thelon of Havenwood | GG | Legendary Creature — Elf Druid | Each Fungus creature gets +1/+1 for each spore counter on it. {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. 2/2 |
Dirtcowl Wurm | 4G | Creature — Wurm | Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4 |
Jetfire, Ingenious Scientist | 4U | Legendary Artifact Creature — Robot | More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.) Flying Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. 3/4 |
Aether Snap | 3BB | Sorcery | Remove all counters from all permanents and exile all tokens. |
Lotleth Troll | BG | Creature — Zombie Troll | Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. {B}: Regenerate Lotleth Troll. 2/1 |
Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
Leeches | 1WW | Sorcery | Target player loses all poison counters. Leeches deals that much damage to that player. |
Renegade Silent | 3U | Creature — Alien Horror | At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 3/3 |