Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirror March

5R · Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Joyful Stormsculptor 3URCreature — Human Shaman When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens. Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect. 2/3
Flowstone Hellion 4RCreature — Hellion Beast Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3
Wand of the Worldsoul 2WArtifact Wand of the Worldsoul enters the battlefield tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
Gonti's Machinations BEnchantment Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Call 4WUSorcery Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)
White Sun's Zenith XWWWInstant Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Towashi Songshaper 1RArtifact Creature — Human Artificer Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn. 2/2
Skyclave Geopede 2RCreature — Insect Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. 3/1
Herd Gnarr 3GCreature — Beast Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2
Scarwood Hag 1GCreature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1
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