Card Codex

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17 May 2024: Card library updated.

Mirror March

5R · Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Entering 4BRSorcery Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Warren Weirding 1BTribal Sorcery — Goblin Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Betroth the Beast WSorcery — Adventure Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)
Shinen of Fury's Fire 2RCreature — Spirit Haste Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1
Imposter Mech 1UArtifact — Vehicle You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1
Time Sidewalk 4UUUUSorcery Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Mind Ravel 2BSorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Skyclave Relic 3Artifact Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color.
Emeria's Call 4WWWSorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Discourtesy Clerk 3BCreature — Vampire Employee When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2
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