M:tG card similarity search
1U/RU/R · Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
| Name | Mana | Type | Text |
|---|---|---|---|
| Animation Module | 1 | Artifact | Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. |
| Darien, King of Kjeldor | 4WW | Legendary Creature — Human Soldier | Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. 3/3 |
| Kaldring, the Rimestaff | 1UB | Legendary Snow Artifact | {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped. |
| Monastery Siege | 2U | Enchantment | As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. |
| Stronghold Machinist | 2U | Creature — Human Spellshaper | {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1 |
| Viconia, Drow Apostate | 2B | Legendary Creature — Elf Cleric | At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
| Charm School | 2W | Enchantment | As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School. |
| Absorb Energy | 1UU | Instant | Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." |
| Donate | 2U | Sorcery | Target player gains control of target permanent you control. |
| Harmless Offering | 2R | Sorcery | Target opponent gains control of target permanent you control. |