M:tG card similarity search
3U · Creature — Wall
Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. 3/4
Name | Mana | Type | Text |
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Smogsteed Rider | 2BB | Creature — Human Wizard | Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
Aurochs | 3G | Creature — Aurochs | Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 |
Distracting Geist | 2W | Creature — Spirit | Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Harbor Guardian | 2WU | Creature — Gargoyle | Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Dauthi Slayer | BB | Creature — Dauthi Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able. 2/2 |
Throatseeker | 2B | Creature — Vampire Ninja | Unblocked attacking Ninjas you control have lifelink. 3/2 |
Cenn's Heir | 1W | Creature — Kithkin Soldier | Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. 1/1 |
Angelic Captain | 3RW | Creature — Angel Ally | Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. 4/3 |
Scourge of the Throne | 4RR | Creature — Dragon | Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |