Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mirror-Sigil Sergeant

5W · Creature — Rhino Soldier

Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant. 4/4

Similar cards

Color identity:
NameManaTypeText
Storm the Vault 2URLegendary Enchantment Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Nameless Conqueror Enchantment Creature — Human Samurai Trample, haste 3/3
Neyali, Suns' Vanguard 2RWLegendary Creature — Human Rebel Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card. 3/3
Akroan Crusader RCreature — Human Soldier Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. 1/1
Charmed Clothier 4WCreature — Faerie Advisor Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 3/3
Primal Huntbeast 3GCreature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3
Slippery Bogle G/UCreature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1
Release the Dogs 3WSorcery Create four 1/1 white Dog creature tokens.
Scour from Existence 7Instant Exile target permanent.
Haphazard Bombardment 5REnchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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