M:tG card similarity search
5W · Creature — Rhino Soldier
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant. 4/4
Name | Mana | Type | Text |
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Tomb of Horrors Adventurer | 5U | Creature — Elf Monk | When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4 |
Fork | RR | Instant | Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. |
Spectrox Mines | Plane — Androzani Minor | When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token. Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token. | |
Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |
Body Double | 4U | Creature — Shapeshifter | You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0 |
Militia's Pride | 1W | Tribal Enchantment — Kithkin | Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking. |
Cleaver Skaab | 3U | Creature — Zombie Horror | {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. 2/4 |
Chronozoa | 3U | Creature — Illusion | Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it. 3/3 |
Altaïr Ibn-La'Ahad | RWB | Legendary Creature — Human Assassin | First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. 3/3 |
Battle of Wits | 3UU | Enchantment | At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. |