M:tG card similarity search
2W/UW/U · Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Dominus of Fealty | U/RU/RU/RU/RU/R | Creature — Spirit Avatar | Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4 |
Nectar Faerie | 1B | Creature — Faerie Wizard | Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1 |
Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
Jace, Cunning Castaway | 1UU | Legendary Planeswalker — Jace | [+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary. Loyalty 3 |
Stirring Bard | 3R | Creature — Dragon Bard | Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4 |
Volatile Wanderglyph | 1R | Artifact Creature — Golem | Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. 2/2 |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. | |
Goblin Swine-Rider | R | Creature — Goblin | Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. 1/1 |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
Arcane Lighthouse | Land | {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. |