Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Miscast

U · Instant

Counter target instant or sorcery spell unless its controller pays {3}.

Similar cards

Color identity:
NameManaTypeText
Stern Scolding UInstant Counter target creature spell with power or toughness 2 or less.
Bring to Light 3GUSorcery Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Carnophage BCreature — Zombie At the beginning of your upkeep, tap Carnophage unless you pay 1 life. 2/2
Sangrophage BBCreature — Zombie At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3
Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Hungry Mist 2GGCreature — Elemental At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. 6/2
Wild Leotau 2GGCreature — Cat At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. 5/4
Muck Drubb 3BBCreature — Beast Flash When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3
Tetsuo, Imperial Champion UBRLegendary Creature — Human Samurai Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3
Scattering Stroke 2UUInstant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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