Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mischief and Mayhem

4G · Sorcery

Up to two target creatures each get +4/+4 until end of turn.

Similar cards

Color identity:
NameManaTypeText
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Barbed Battlegear 3Artifact — Equipment Equipped creature gets +4/-1. Equip {2}
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Shore Up UInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Seasoned Consultant 1WCreature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3
Demonmail Hauberk 4Artifact — Equipment Equipped creature gets +4/+2. Equip—Sacrifice a creature.
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Glade Gnarr 5GCreature — Beast Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4
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