M:tG card similarity search
1U · Creature — Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Iron Verdict | 2W | Instant | Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| A-Cosmos Charger | 2U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2 |
| Cosmos Charger | 3U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
| Footbottom Feast | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Forever Young | 1B | Sorcery | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Gravepurge | 2B | Instant | Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
| Soul of the Harvest | 4GG | Creature — Elemental | Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. 6/6 |
| Fog Bank | 1U | Creature — Wall | Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2 |
| Innocuous Researcher | 3G | Creature — Centaur Detective | Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. 3/4 |