M:tG card similarity search
1B · Creature — Shade
If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Anya, Merciless Angel | 3RW | Legendary Creature — Angel | Flying Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible. 4/4 |
| Mardu Ascendancy | RWB | Enchantment | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. |
| Forbidden Lore | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." |
| Verdant Field | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
| Rottenheart Ghoul | 3B | Creature — Zombie | When Rottenheart Ghoul dies, target player discards a card. 2/4 |
| Screams of the Damned | 3BB | Enchantment | {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. |
| Pollen Lullaby | 1W | Instant | Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
| Sadistic Augermage | 2B | Creature — Human Wizard | When Sadistic Augermage dies, each player puts a card from their hand on top of their library. 3/1 |
| Wretched Camel | 1B | Creature — Zombie Camel | When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1 |
| Camouflage | G | Instant | Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |