Card Codex

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9 Jun 2023: Card library updated.

Mishra's Foundry

· Land

{T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Silumgar Monument 3Artifact {T}: Add {U} or {B}. {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
Tundra Kavu 2RCreature — Kavu {T}: Target land becomes a Plains or an Island until end of turn. 2/2
Slimy Kavu 2RCreature — Kavu {T}: Target land becomes a Swamp until end of turn. 2/2
Chimeric Sphere 3Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
Kavu Recluse 2RCreature — Kavu {T}: Target land becomes a Forest until end of turn. 2/2
Simic Keyrune 3Artifact {T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Ancient Kavu 3RCreature — Kavu {2}: Ancient Kavu becomes colorless until end of turn. 3/3
Ensouled Scimitar 3Artifact — Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
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