Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mishra, Tamer of Mak Fawa

3BR · Legendary Creature — Human Artificer

Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4

Similar cards

Color identity:
NameManaTypeText
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
In Bolas's Clutches 4UULegendary Enchantment — Aura Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Starke of Rath 1RRLegendary Creature — Human Rogue {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) 2/2
Rimewind Taskmage 1UCreature — Human Wizard {1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents. 1/2
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Take Possession 5UUEnchantment — Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Dramatic Reversal 1UInstant Untap all nonland permanents you control.
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Role Reversal UURSorcery Exchange control of two target permanents that share a permanent type.
Page 8