M:tG card similarity search
1U · Sorcery
Creatures target player controls don't untap during that player's next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Fall of Cair Andros | 2R | Enchantment | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. |
Benalish Sleeper | 1W | Creature — Phyrexian Human Soldier | Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1 |
Toshiro Umezawa | 1BB | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead. 2/2 |
Mindculling | 5U | Sorcery | You draw two cards and target opponent discards two cards. |
Triarch Stalker | 3BB | Artifact Creature — Necron | Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace. 4/5 |
Agent of Erebos | 3B | Enchantment Creature — Zombie | Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard. 2/2 |
True-Name Nemesis | 1UU | Creature — Merfolk Rogue | As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1 |
"Ach! Hans, Run!" | 2RRGG | Enchantment | At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step. |
Dreadmaw's Ire | R | Instant | Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |