M:tG card similarity search
4U · Creature — Merfolk Wizard
Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
Bladestitched Skaab | UB | Creature — Zombie Soldier | Other Zombies you control get +1/+0. 2/3 |
Warhorn Blast | 4W | Instant | Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Great Teacher's Decree | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Dungeon Shade | 3B | Creature — Shade Spirit | Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1 |
Cephalid Scout | 1U | Creature — Cephalid Wizard Scout | Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Profit | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |