M:tG card similarity search
4UU · Creature — Dragon
{0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 4/4
Name | Mana | Type | Text |
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Pit Imp | B | Creature — Imp | Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
Firewing Phoenix | 3R | Creature — Phoenix | Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2 |
Kolaghan, the Storm's Fury | 3BR | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5 |
Waterspout Elemental | 3UU | Creature — Elemental | Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. 3/4 |
Raking Canopy | 1GG | Enchantment | Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. |
Regal Bloodlord | 3WB | Creature — Vampire Soldier | Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4 |
Spire Winder | 3U | Creature — Snake | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3 |
Kargan Dragonrider | 1R | Creature — Human Warrior | As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2 |
Forgeborn Phoenix | 1RR | Artifact Creature — Equipment Phoenix | Flying Equipped creature has flying. Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped." Reconfigure {R} 2/2 |
Sanctuary Raptor | 3 | Artifact Creature — Bird | Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. 2/1 |