Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mist of Stagnation

3UU · Enchantment

Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Similar cards

Color identity:
NameManaTypeText
Johan 3RGWLegendary Creature — Human Wizard At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Timber Shredder Creature — Werewolf Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. 4/2
Karma 2WWEnchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Undergrowth Recon 1GGEnchantment At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Reap 1GInstant Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Vaporous Djinn 2UUCreature — Djinn Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/4
Ugin's Construct 4Artifact Creature — Construct When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. 4/5
Distant Melody 3USorcery Choose a creature type. Draw a card for each permanent you control of that type.
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