Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mist of Stagnation

3UU · Enchantment

Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

Similar cards

Color identity:
NameManaTypeText
Power Surge RREnchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Rite of Undoing 4UInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Voltaic Construct 4Artifact Creature — Golem Construct {2}: Untap target artifact creature. 2/2
Castle Raptors 4WCreature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3
Oath of Ghouls 1BEnchantment At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Weathered Runestone 2Artifact Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Boneyard Lurker 2BGCreature — Nightmare Beast Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4
Hag of Ceaseless Torment 2BCreature — Hag Warlock At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. 2/2
Play of the Game 6WWSorcery Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
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