Card Codex

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17 May 2024: Card library updated.

Mistbind Clique

3U · Creature — Faerie Wizard

Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4

Similar cards

Color identity:
NameManaTypeText
Umbra Mystic 2WCreature — Human Wizard Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
Levitation 2UUEnchantment Creatures you control have flying.
Pixie Queen 2GGCreature — Faerie Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1
Wind Dancer 1UCreature — Faerie Flying {T}: Target creature gains flying until end of turn. 1/1
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Karmic Justice 2WEnchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Flight of Equenauts 7WCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 4/5
Thunderhead Squadron 5UCreature — Human Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4
Life GSorcery All lands you control become 1/1 creatures until end of turn. They're still lands.
Animate Land GInstant Until end of turn, target land becomes a 3/3 creature that's still a land.
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