M:tG card similarity search
3U · Creature — Faerie Wizard
Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Umbra Mystic | 2W | Creature — Human Wizard | Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2 |
Levitation | 2UU | Enchantment | Creatures you control have flying. |
Pixie Queen | 2GG | Creature — Faerie | Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1 |
Wind Dancer | 1U | Creature — Faerie | Flying {T}: Target creature gains flying until end of turn. 1/1 |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
Karmic Justice | 2W | Enchantment | Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. |
Flight of Equenauts | 7W | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 4/5 |
Thunderhead Squadron | 5U | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4 |
Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |
Animate Land | G | Instant | Until end of turn, target land becomes a 3/3 creature that's still a land. |