Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mistform Dreamer

2U · Creature — Illusion

Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
Steel Seraph 6Artifact Creature — Angel Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4
Robber Fly 2RCreature — Insect Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards. 1/1
Deeptread Merrow 1UCreature — Merfolk Rogue {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1
Lulu, Wild Hollyphant 2GWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4
Shore Snapper 2BCreature — Beast {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2
Animate Spell UEnchantment — Aura Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Chaosphere 2RWorld Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
Nantuko Monastery Land {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Torch Drake 3UCreature — Drake Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2
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