M:tG card similarity search
4UU · Creature — Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Supersize | 1G | Instant | Target creature gets +3½/+3½ until end of turn. |
Grim Flayer | BG | Creature — Human Warrior | Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |
Collective Restraint | 3U | Enchantment | Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control. |
Imperial Edict | 1B | Sorcery | Target opponent chooses a creature they control. Destroy that creature. |
Canopy Claws | G | Instant | Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Wall of Stolen Identity | 3U | Creature — Shapeshifter Wall | You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity. 0/0 |
Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Defiling Tears | 2B | Instant | Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Scourge Wolf | RR | Creature — Wolf Horror | First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2 |