Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mistform Skyreaver

5UU · Creature — Illusion

Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6

Similar cards

Color identity:
NameManaTypeText
Universal Automaton 1Artifact Creature — Shapeshifter Changeling (This card is every creature type.) 1/1
Woodland Changeling 1GCreature — Shapeshifter Changeling (This card is every creature type.) 2/2
Sunstreak Phoenix 2RRCreature — Phoenix Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. 4/2
Pack's Disdain 1BInstant Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
The Flood of Mars 2UUCreature — Alien Zombie Horror Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. 3/3
Illusionary Presence 1UUCreature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) 2/2
Witch's Vengeance 1BBSorcery Creatures of the creature type of your choice get -3/-3 until end of turn.
Brushstroke Paintermage 3UCreature — Human Wizard {T}: Target permanent's artist becomes the artist of your choice until end of turn. 2/3
Psychic Paper 2Artifact — Equipment As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}
Page 15