Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mistform Ultimus

3U · Legendary Creature — Illusion

Mistform Ultimus is every creature type (even if this card isn't on the battlefield). 3/3

Similar cards

Color identity:
NameManaTypeText
Butcher Orgg 4RRRCreature — Orgg You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control. 6/6
Flickering Ward WEnchantment — Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.
Brutal Cathar 2WCreature — Human Soldier Werewolf When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Keeper of Kookus RCreature — Goblin {R}: Keeper of Kookus gains protection from red until end of turn. 1/1
Keeneye Aven 3UCreature — Bird Soldier Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Wall of One Thousand Cuts 3WWCreature — Wall Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. 3/5
Crashing Boars 3GGCreature — Boar Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able. 4/4
Mystic Barrier 4WEnchantment When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Page 139