M:tG card similarity search
4U · Creature — Illusion
Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3
Name | Mana | Type | Text |
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Amorphous Axe | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Runed Stalactite | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and is every creature type. Equip {2} |
Optical Optimizer | Artifact — Contraption | Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card." | |
Ashnod's Transmogrant | 1 | Artifact | {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. |
Faceless Agent | 3 | Creature — Shapeshifter | Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. 2/2 |
Emergent Haunting | 1U | Enchantment | At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Blades of Velis Vel | 1R | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. |
Secluded Courtyard | Land | As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. | |
Ancient Kavu | 3R | Creature — Kavu | {2}: Ancient Kavu becomes colorless until end of turn. 3/3 |
Roots of Life | 1GG | Enchantment | As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. |