Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mistmeadow Witch

1W/U · Creature — Kithkin Wizard

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 1/1

Similar cards

Color identity:
NameManaTypeText
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Angrath, the Flame-Chained 3BRLegendary Planeswalker — Angrath [+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard. Loyalty 4
Failure 1UInstant Return target spell to its owner's hand.
Take It Back 2UInstant — Adventure Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Riders of the Mark 6RCreature — Human Knight This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4
Rakdos, the Muscle 2BBRLegendary Creature — Demon Mercenary Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. 6/5
Aven Augur 3UCreature — Bird Wizard Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep. 2/2
Disturbing Plot 1BSorcery Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Glimmervoid Land At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color.
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
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