M:tG card similarity search
2U · Creature — Siren
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Name | Mana | Type | Text |
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Lys Alana Bowmaster | 2G | Creature — Elf Archer | Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. 2/2 |
Aerie Ouphes | 4G | Creature — Ouphe | Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Cliffhaven Vampire | 2WB | Creature — Vampire Warrior Ally | Flying Whenever you gain life, each opponent loses 1 life. 2/4 |
Halimar Tidecaller | 2U | Creature — Human Wizard Ally | When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3 |
Numot, the Devastator | 3URW | Legendary Creature — Dragon | Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. 6/6 |
Baron Sengir | 5BBB | Legendary Creature — Vampire Noble | Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. 5/5 |
Pit Trap | 2 | Artifact | {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. |
Spindrift Drake | U | Creature — Drake | Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. 2/1 |
Vendilion Clique | 1UU | Legendary Creature — Faerie Wizard | Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
Battle Squadron | 3RR | Creature — Goblin | Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */* |