Card Codex

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17 May 2024: Card library updated.

Mists of Littjara

1U · Enchantment — Aura

Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.

Similar cards

Color identity:
NameManaTypeText
Crescendo of War 3WEnchantment At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Ancestral Blade 1WArtifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
A-Haywire Mite 1Artifact Creature — Insect When Haywire Mite dies, you gain 3 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. 1/2
Curse of Thirst 4BEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
Scytheclaw 5Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Pang Tong, "Young Phoenix" 1WWLegendary Creature — Human Advisor {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2
Shinechaser 1WUCreature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1
Success! WInstant Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
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