Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mists of Littjara

1U · Enchantment — Aura

Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.

Similar cards

Color identity:
NameManaTypeText
Arcades Sabboth 2GGWWUULegendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. 7/7
Brothers Yamazaki 2RLegendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1
Rhet-Crop Spearmaster 2WCreature — Human Warrior You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) 3/1
Deadlock Trap 3Artifact Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Nephalia Seakite 3UCreature — Bird Flash (You may cast this spell any time you could cast an instant.) Flying 2/3
Vexing Gull 2UCreature — Bird Flash Flying 2/2
Tomakul Phoenix 1RRCreature — Phoenix Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
War Flare 2RWInstant Creatures you control get +2/+1 until end of turn. Untap those creatures.
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
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