M:tG card similarity search
1UU · Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Name | Mana | Type | Text |
---|---|---|---|
Boreas Charger | 2W | Creature — Pegasus | Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. 2/1 |
Divine Gambit | WW | Sorcery | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. |
Rise of the Dark Realms | 7BB | Sorcery | Put all creature cards from all graveyards onto the battlefield under your control. |
Hexgold Sledge | 2R | Artifact — Equipment | For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1} |
Last One Standing | 1BR | Sorcery | Choose a creature at random, then destroy the rest. |
Arboreal Grazer | G | Creature — Sloth Beast | Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 0/3 |
Spoils of Victory | 2G | Sorcery | Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle. |
Field of Dreams | U | World Enchantment | Players play with the top card of their libraries revealed. |
Wood Elves | 2G | Creature — Elf Scout | When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. 1/1 |
Costume Shop | Artifact — Attraction | Visit — You may put a sticker on a nonland permanent you own. |