M:tG card similarity search
4R · Legendary Creature — Goblin Wizard
Flying Whenever you cast a spell from anywhere other than your hand, you may pay {1}{U/R}. If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Nether Void | 3B | World Enchantment | Whenever a player casts a spell, counter it unless that player pays {3}. |
| Skittering Monstrosity | 3BB | Creature — Horror | When you cast a creature spell, sacrifice Skittering Monstrosity. 5/5 |
| Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
| Whirlwind of Thought | 1URW | Enchantment | Whenever you cast a noncreature spell, draw a card. |
| Necro-Impotence | BBB | Enchantment | Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step. |
| Troublesome Spirit | 2UU | Creature — Spirit | Flying At the beginning of your end step, tap all lands you control. 3/4 |
| Lulu, Forgetful Hollyphant | 2W | Legendary Creature — Elephant Angel | Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3 |
| Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
| Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
| Psychic Vortex | 2UU | Enchantment | Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand. |