M:tG card similarity search
1R · Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Price of Betrayal | B | Sorcery | Remove up to five counters from target artifact, creature, planeswalker, or opponent. |
Cunning Sparkmage | 2R | Creature — Human Shaman | Haste {T}: Cunning Sparkmage deals 1 damage to any target. 0/1 |
Vulshok Sorcerer | 1RR | Creature — Human Shaman | Haste {T}: Vulshok Sorcerer deals 1 damage to any target. 1/1 |
Grisly Sigil | B | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. |
Mayhem Devil | 1BR | Creature — Devil | Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. 3/3 |
Control Win Condition | 4UU | Creature — Whale | This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.) */* |
Grapeshot Catapult | 4 | Artifact Creature — Construct | {T}: Grapeshot Catapult deals 1 damage to target creature with flying. 2/3 |
Ballista Watcher | 2RR | Creature — Human Soldier Werewolf | {2}{R}, {T}: Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |
Veteran Warleader | 1GW | Creature — Human Soldier Ally | Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. */* |
Fated Retribution | 4WWW | Instant | Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |