M:tG card similarity search
4 · Artifact Creature — Wall
Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Name | Mana | Type | Text |
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Grisly Anglerfish | Creature — Eldrazi Fish | {6}: Creatures your opponents control attack this turn if able. 4/5 | |
Traveling Minister | W | Creature — Human Cleric | {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. 1/1 |
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Shadowstorm Vizier | UB | Creature — Human Cleric | Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. 1/3 |
Nocturnal Raid | 2BB | Instant | Black creatures get +2/+0 until end of turn. |
Assembly-Worker | 3 | Artifact Creature — Assembly-Worker | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 |
Mishra's Foundry | Land | {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. | |
Ekundu Cyclops | 3R | Creature — Cyclops | If a creature you control attacks, Ekundu Cyclops also attacks if able. 3/4 |
Aven Trooper | 3W | Creature — Bird Soldier | Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. 1/1 |
Sailmonger | 3U | Creature — Human Monger | {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 |