M:tG card similarity search
3 · Artifact — Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Bloodmist Infiltrator | 2B | Creature — Vampire | Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1 |
Rime Tender | 1G | Snow Creature — Human Druid | {T}: Untap another target snow permanent. 2/2 |
Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |
Merchant Raiders | 3U | Creature — Human Pirate | Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. 2/4 |
Krothuss, Lord of the Deep | Legendary Creature — Kraken Horror | Flying Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 | |
Raging Regisaur | 2RG | Creature — Dinosaur | Whenever Raging Regisaur attacks, it deals 1 damage to any target. 4/4 |
Fleet Swallower | 5UU | Creature — Fish | Whenever Fleet Swallower attacks, target player mills half their library, rounded up. 6/6 |
Echoing Ruin | 1R | Sorcery | Destroy target artifact and all other artifacts with the same name as that artifact. |
Hyperion Blacksmith | 1RR | Creature — Human Artificer | {T}: You may tap or untap target artifact an opponent controls. 2/2 |
Kotori, Pilot Prodigy | 1WU | Legendary Creature — Moonfolk Pilot | Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. 2/4 |