M:tG card similarity search
2 · Artifact — Vehicle
Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Name | Mana | Type | Text |
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Eruth, Tormented Prophet | 1UR | Legendary Creature — Human Wizard | If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. 2/4 |
Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |
Drawn from Dreams | 2UU | Sorcery | Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. |
Shaper Apprentice | 1U | Creature — Merfolk Wizard | Shaper Apprentice has flying as long as you control another Merfolk. 2/1 |
Perennial Behemoth | 5 | Artifact Creature — Beast | You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/7 |
Applejack | 2GW | Legendary Creature — Pony | Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. 4/4 |
Nemesis of Reason | 3UB | Creature — Leviathan Horror | Whenever Nemesis of Reason attacks, defending player mills ten cards. 3/7 |
Wild Wasteland | 2R | Enchantment | Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. |
Planar Ally | 3WW | Creature — Angel | Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3 |
Garrison Sergeant | 3RW | Creature — Viashino Soldier | Garrison Sergeant has double strike as long as you control a Gate. 3/3 |